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NGfLCymru

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.

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NGfL Cymru was a website funded by the Welsh Government. The resources on TES are a legacy of this project. The content or format of these resources may be out of date. You can find free, bilingual teaching resources linked to the Curriculum for Wales on hwb.gov.wales.
Let's look at the bear without a heart
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Let's look at the bear without a heart

(1)
A range of art videos and interactive activities based on the work of William Morgan. The resource includes interactive activities that allow pupils to create their tartan patterns, write letters, and mix colours.With thanks to UWIC Press for permission to use the Let's Look videos http://www.uwicpress.co.uk/primary-design-c-8.html
Look Out There
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Look Out There

(1)
Out There is a project that celebrates the extraordinary and the obvious and maximises one of the most valuable resources: your own doorstep. Venturing beyond the school gate, stepping out into the outside world, learning professionals guide the children around their square mile, listening, watching and experiencing the world around them. What’s that? What is it for? Who lives there? ……… many questions that can lead to discovery and knowledge about the children’s own locality and their experience of it.
The story of 9
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The story of 9

(1)
Introduces pupils to the number 9. Pupils follow a character through a story where she finds nine of every item. Pupils then learn how to correctly form the number 9, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The story of 1
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The story of 1

(1)
Pupils follow a character through a story where she finds one of every item. Pupils then learn how to correctly form the number 1, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: • to use mathematical language in the correct context • to begin to recognise numbers • to begin to match numbers to sight and sound
People who help us
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People who help us

(6)
Whiteboard activities enabling pupils to learn about the role of the police, firefighters, doctor, nurse and lollipop lady. Worksheets to support letter formation and writing. Clipart used with permission of Learning and Teaching Scotland
Nursery rhymes
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Nursery rhymes

(3)
Learn some nursey rhymes. Pupils listen to and sing along with some popular nursery rhymes - Twinkle, Twinkle Little Star, The Grand Old Duke of York and Baa, Baa Black Sheep. They then complete activities based on the characters and events of the nursery rhymes they have heard.
The Zoo
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The Zoo

(1)
Identifying animals that live in the zoo helps to develop pupils' understanding of what a zoo is and what animals can be found at a zoo. Some activities will develop and reinforce mathematical knowledge and vocabulary. Pupils will have opportunities to sort and classify. The final screen teaches pupils the rhyme Young Macpherson had a zoo, which is sung to the tune of Old MacDonald. A number of worksheets are also provided to reinforce the whiteboard activities.
Easter
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Easter

(1)
Interactive activities for whiteboard or computer on the Easter story and how Christians celebrate Easter today. Activities are differentiated at various levels. They include an electronic version of the Resurrection story, discussion topics on the meaning of Easter, matching and sequencing activities, multiple choice question games, creating nativity pictures, matching pairs games and jigsaws.
Wordmaker CVC
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Wordmaker CVC

(1)
An interactive resource where pupils drag letters into the Wordmaker machine to make CVC words.
Incy Wincy spider: teach mouse control
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Incy Wincy spider: teach mouse control

(1)
By using this resource pack pupils will: learn that actions produce particular outcomes, respond to feedback from the computer, improve accuracy, speed of reactions and hand-eye coordination, improve their use of the mouse and use the computer to explore real-life and imaginary situations.
The building game
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The building game

(1)
This lesson introduces pupils to shapes and patterns. There are a series of activities, all of which test pupils’ ability to place shapes in a particular order. Pupils will also learn to differentiate between colours. The lesson can be simulated in the classroom using building blocks.
Phonics - CVC words
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Phonics - CVC words

(1)
PowerPoint which asks pupils to change letters to make new CVC words. Listen to the word then click on the letter that needs to be changed, then on the new letter below to replace it.
The story of 6
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The story of 6

(2)
Learn all about the number 6. This activity introduces pupils to the number 6. Pupils follow a character through a story where she finds six of every item. Pupils then learn how to correctly form the number 6 and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.
The Prodigal son
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The Prodigal son

(2)
This is a vocal resource with six songs following the story of the Prodigal Son, you can sing the song with the interactive screens, download a SCORCH copy of the music and a WORD copy of the lyrics. This resource has been created to promote vocal activities from the Foundation Stage through to KS2. The resource has been designed in a manner suitable for the teacher to introduce or to be used independently by the pupils
Saint David’s Day Song
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Saint David’s Day Song

(1)
On March the first 2005 Gwenno Dafydd was taking part in the National St David’s Day Parade in Cardiff and ringing a heavy bell similar to the bells used by Saint David. She had a flash of inspiration and decided that a fitting song was needed to celebrate the occasion. At the first opportunity Gwenno wrote the words and her musical partner Heulwen Thomas composed the tune.
The story of 7
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The story of 7

(1)
Introduces pupils to the number 7. Pupils follow a character through a story where she finds seven of every item. Pupils then learn how to correctly form the number 7, and learn to recognise the number among other symbols through a series of games and activities. Learning objectives: to use mathematical language in the correct context, to begin to recognise numbers and to begin to match numbers to sight and sound.